Disney's own animation was failing and its most successful partner was walking away. In 2006 it paid about $7.4 billion for Pixar — and then let the company it bought run its animation.
Easier version: read this lesson at A2/B1 level →
Ten items. Work through the four activities — say your answer out loud before you reveal it.
Three terms: synergy · creative control · shareholder revolt. Say the right one, then reveal.
Read each part. After it, there's a quick check (answer from memory first), then one question to discuss.
In 1986 Steve Jobs, recently forced out of Apple, bought a small computer-graphics group from the film-maker George Lucas's company for around ten million dollars. It became Pixar. For years it lost money; it sold expensive graphics computers and made short animated films to show what its software could do, and Jobs kept paying to keep it alive.
In 1991 Disney agreed to fund and distribute three computer-animated feature films made by Pixar. The first, Toy Story, was released in 1995 — the first feature film made entirely by computer — and took more than 350 million dollars worldwide. A week later, Pixar sold shares on the stock market. In 1997 the two companies signed a new deal for five more films. They would share costs and profits roughly equally, but Disney would own the films and the characters, earn a distribution fee, and hold the rights to make sequels.
Pixar then produced hit after hit: A Bug's Life, Toy Story 2, Monsters, Inc. and Finding Nemo, which took more than 850 million dollars. Over the same years, Disney's own animation studio — the company's creative heart since Walt Disney's first feature — was releasing expensive films that disappointed at the box office. The partner was becoming more important to Disney's animation than Disney itself. And its owner knew it.
1. What did Disney receive under the 1997 agreement, apart from half the profits?
2. Why did the balance of power in the partnership shift towards Pixar?
1. Ownership of the films and characters, a distribution fee, and the rights to make sequels.
2. Pixar's films were consistently huge successes, while Disney's own animated films were disappointing, so Disney's animation business depended more and more on Pixar.
Relations between Jobs and Disney's chief executive, Michael Eisner, became openly hostile. The companies argued about money, about control, and about whether Toy Story 2 counted as one of the films in the contract. In January 2004, after months of negotiation, Pixar announced that it was ending talks. Once its remaining films under the contract had been released, it would find another distributor. Disney would keep the rights to make sequels to Pixar's existing films — and it set up a separate unit to make them without Pixar, starting work on a third Toy Story.
At the same time, Eisner was facing a shareholder revolt. Roy E. Disney, Walt Disney's nephew, had resigned from the board and was campaigning to remove him, criticising, among other things, the damage to the Pixar relationship and the state of Disney's animation. At the 2004 annual meeting, around forty-three per cent of shareholder votes were withheld from Eisner. He lost the role of chairman and, the following year, left the company.
His successor, Bob Iger, took over in October 2005. Iger later wrote that, at the opening of Hong Kong Disneyland shortly before he became chief executive, he watched the parade and realised that almost none of the characters created in the previous decade came from Disney's own studio; the popular new ones were Pixar's. Disney had a choice: rebuild its animation slowly, let Pixar go to a rival, or try something that looked like an admission of failure.
1. What did Disney plan to do after Pixar ended the negotiations?
2. Why was Eisner's position weakened in 2004–2005?
1. Use its sequel rights to make follow-ups to Pixar films without Pixar, through a separate unit that began working on a third Toy Story.
2. A shareholder campaign led by Roy E. Disney criticised his leadership, including the Pixar relationship and the decline of Disney animation; at the 2004 annual meeting about 43% of votes were withheld from him, he lost the chairman role, and he left in 2005.
In January 2006 Disney agreed to buy Pixar for around 7.4 billion dollars, paid in Disney shares. Jobs became Disney's largest individual shareholder and joined its board. The unusual part was the arrangement for people. Pixar's co-founder Ed Catmull became president of both Pixar and Disney's own animation studio, and Pixar's creative leader, John Lasseter, became chief creative officer of both. Pixar kept its name, its campus in California and its way of working; the unit that had been making Pixar sequels without Pixar was closed. In effect, Disney bought a company and then asked it to rescue Disney's animation.
The results took several years. Disney Animation, under Pixar's leaders, released Tangled in 2010 and Frozen in 2013, which took around 1.3 billion dollars, followed by Zootopia and Moana. Pixar continued to produce major hits. The deal became a model of acquisition: buy a culture, protect it, and let it spread. But the model depended on people. In 2018 Lasseter left the company after allegations about his behaviour at work; Catmull retired the following year.
In the 2020s Pixar's position changed. During the pandemic, several of its films were released directly on Disney's streaming service, and some Pixar staff said publicly that this made their work feel less special. Lightyear, in 2022, performed well below expectations, and in 2024 Pixar cut a significant number of jobs as Disney reduced costs. That same year Inside Out 2 took around 1.7 billion dollars, and Pixar announced more sequels. So the question is still open: in the long run, did the company Disney bought change Disney — or did Disney, slowly, change Pixar?
1. What was unusual about the way Disney organised the leadership after the purchase?
2. Why does the case show that the success of the deal depended heavily on individuals?
1. Pixar's leaders were put in charge of Disney's own animation studio as well as Pixar, Pixar kept its name, campus and methods, and Disney's unit making Pixar sequels was closed — the acquired company led the buyer's creative business.
2. The revival was led by two Pixar executives; when one left in 2018 after workplace-conduct allegations and the other retired in 2019, the protection of Pixar's culture no longer rested with the people who had designed it, and Pixar's direction in the 2020s changed.
Deal stories and post-mortems are told from a point in the past, looking forward: what people planned, what nearly happened, and what they could not yet know. English has a precise set of structures for this. At C1 they let you tell a story with suspense and honesty — separating what was intended from what actually happened.
Complete each sentence with the structure described in brackets. Write only the missing words.
1. In 2004 the smaller studio find a new distributor once its contract ended. (an intention — be going to)
2. At the time, nobody guessed that the smaller company's leaders end up running the bigger company's animation. (future seen from the past — one word)
3. The negotiators leave the building when a new offer arrived. (very near future — be about to)
4. The film open in November, but it was delayed until the following spring. (a schedule — be due to)
1. was going to 2. would 3. were about to 4. was due to
In sentence 3, were agrees with the negotiators. Check the subject before you choose was or were.
Put the verb in brackets into the form described. Write only the missing words.
1. A separate unit the third film without the original studio, but it was closed after the deal. (make — a plan that did not happen: was to have)
2. It was a purchase that the company for the next twenty years. (change — destiny: was to)
3. I you last night, but the meeting ran late. (call — an intention: be going to)
1. was to have made 2. was to change 3. was going to call
Was to have made tells the listener immediately that the plan failed. Was to change tells them it succeeded — and that you are telling the story from the end.
A studio leader looks back twenty years at a similar rescue. Complete the speech using the verb and the meaning in brackets. Then read it aloud, pausing before each turning point.
“Twenty years ago, this studio (close — very near future) its doors. Our most important partner (walk away — intention), and our own next two films (go — schedule) straight into a market that no longer wanted them. None of us knew that the next five years (one word — future seen from the past) be the best in our history. A separate team (make — a plan that did not happen) our partner's sequels without them. Instead, a decision taken in one weekend (change — destiny) everything.”
was about to close · was going to walk away · were due to go · would · was to have made · was to change
Read the speech again and notice the rhythm: three structures of threat, then one of hindsight, then the turn. That order is what makes a comeback story sound like one.
Take these into the Speak tab: every good deal story is told from the end, looking back at what people were about to do.
A note on the figures: the purchase price, box-office takings and voting percentages are rounded and taken from public reporting, and film revenues are not adjusted for inflation. The relationship between the two studios is still developing.
All of it out loud, against the clock. An acquisition is announced to people who each fear something different: that they are paying too much, that they are being replaced, or that they are about to be absorbed.
Present this case to a board considering buying a smaller company that is more creative or innovative than itself. Structure it: Pixar's early years → the 1991 and 1997 agreements → the imbalance of success → the break in 2004 → the shareholder revolt → the new chief executive's realisation → the 2006 deal and the leadership arrangement → the revival → what changed in the 2020s.
Finish with one sentence on what your board should take from it. Use at least five key terms (distribution, autonomy, walk away, synergy, creative control, shareholder revolt, all-stock deal, integration, key-person risk, sequel) and at least three future-in-the-past structures.
It is 2006. You are the new chief executive announcing the deal. An analyst says: “You're paying over seven billion dollars for a company that releases about one film a year, and you're handing your own animation studio to its managers. Isn't that simply admitting that Disney can no longer do the one thing it was founded to do?”
Answer properly: concede what is true about your studio's recent record, explain what you are really buying, describe how the value will be protected, and end with how the deal should be judged. Then do it again in ninety seconds — the compression is the exercise.
Take one acquisition — real or invented — and announce it four ways, one minute each. In at least two rooms, tell a short story about what was about to happen before the deal.
Prefer not to use your own organisation? Take one of these instead: