The men who built the like button and the infinite scroll now regret it, lock their own phones away, and send their children to screen-free schools. This is the true story of the attention economy.
Ten items. Work through the four activities — say your answer out loud before you reveal it.
Three words: a notification · willpower · an advertiser. Say the right one, then reveal.
Read each part. After it, there's a quick check (answer from memory first), then one question to discuss.
The clearest description of your phone was written before the internet existed. In 1971 the economist Herbert Simon — later a Nobel laureate — pointed out a simple consequence of the coming information age: when information becomes abundant, something else must become scarce, namely whatever information consumes. And what information consumes, he wrote, is the attention of the people receiving it. A wealth of information would create a poverty of attention — and would force us to ration it. Half a century later, that sentence reads less like economics and more like a weather forecast for the inside of your head.
The rationing, however, was not left to us. When the web's biggest services chose to be free, they inherited an old business model with new power: sell the audience, not the product. Television had done it crudely — everyone saw the same advertisement. The new platforms could do it person by person: every tap taught the system what held you, specifically, and every extra minute of your attention was extra inventory to sell to advertisers. The industry summarised itself in a phrase that became proverbial: if you're not paying for the product, you are the product. More precisely still — your attention is; you are the supplier.
From that model, one instruction followed for every designer in the building: maximise time spent. Not satisfaction, not benefit — time. And so the 2000s became a golden age of attention engineering, produced by clever, mostly well-meaning young people at exactly the moment nobody was asking whether it should be built. Which brings us to the two most consequential inventions — and to the strange fact that both inventors have spent the years since apologising.
1. What did Herbert Simon predict in 1971, and why does it matter now?
2. Explain "you are the product" — precisely.
1. That abundant information would make attention the scarce resource, which would have to be rationed. The platforms took over the rationing — in their own interest.
2. Free services earn money by selling advertising, targeted using what your behaviour teaches them; the inventory being sold is your attention, minute by minute. Maximising time spent became the design instruction.
The like button began, by all accounts, warmly. Justin Rosenstein, a young engineer, worked on the prototype of what became the button in 2007 — conceived as a way to send "little bits of positivity" with one tap. It worked beyond imagination: the button spread across the platform and then, as a design pattern, across the entire internet, and became something its makers hadn't planned — a scoreboard for the self, refreshed hourly, powered by exactly the variable rewards a slot machine uses. Rosenstein later described his own countermeasures to journalists: apps limited, the addictive services stripped from his phone, features he helped build blocked on his own devices. He compared the button's little bursts of approval to "bright dings of pseudo-pleasure" — the inventor, in effect, recommending you resist his invention.
The infinite scroll has an even neater confession attached. Aza Raskin, who designed it in 2006, removed the one moment when a page ends and a person naturally asks, "do I want more?" — the stopping cue. Efficient for browsing; catastrophic for stopping. Raskin has spent years since publicly reckoning with the maths of it, arguing that features like his waste hundreds of millions of human hours a day, and co-founding — together with Tristan Harris, a former Google design ethicist whose internal slide deck about attention had gone viral inside the company — the Center for Humane Technology, an organisation of insiders campaigning against the machinery they built. Their core argument is worth quoting plainly: this is not a fair fight between you and your phone; it is your willpower against a thousand engineers, and the engineers have the data.
The research meanwhile filled in the costs. Attention, it turns out, does not multitask; it switches, and every switch bills a fee — studies of interrupted work find it takes many minutes to fully return to a task after a ping. The famous "brain drain" experiments found that a phone merely lying visible on the desk, silent and face-down, measurably reduced people's working memory — part of the mind stands guard over the possibility of checking. And the designers' own children became the story's most quoted detail: reporters kept finding tech executives who capped their kids' screen time ruthlessly and paid for screen-free schools. The people who cooked the meal, as one commentator put it, were not eating it.
1. What did the like button become, and what does its co-creator do about it now?
2. What did the infinite scroll remove, and what does the "brain drain" research show?
1. Meant as one-tap positivity, it became a variable-reward scoreboard for the self across the whole internet. Rosenstein now limits his own apps and blocks features he helped build, calling the bursts "pseudo-pleasure".
2. The natural stopping cue at the end of a page — the moment you'd ask "do I want more?". The brain-drain studies: a visible, silent phone reduces working memory, because part of the mind guards the option of checking. Presence alone has a cost.
The backlash became a movement, then a market, then policy. Phone makers — pressured partly by their own investors — shipped screen-time dashboards and focus modes; "digital detox" became an industry; and the sharpest fights moved to childhood: country after country and school after school began banning phones from classrooms, with early evaluations reporting calmer corridors and better focus, and bestselling researchers arguing that the smartphone-and-social-media years coincide with a measurable collapse in teenage wellbeing. Parents' movements organised around delaying the first smartphone; legislators drafted age limits. The attention economy, for the first time, was on the defensive.
Honesty requires the other side of the argument, because it is real. Careful researchers reviewing the same teenage data warn that correlation is doing heavy lifting — unhappy teenagers may reach for screens rather than screens making them unhappy — and that average effects in the studies are small, while phones also deliver genuine goods: connection for the isolated, communities for the different, the family group chat, navigation, knowledge, the lifeline uses nobody wants banned. "Moral panic," the sceptics note, greeted novels, radio and television in their day too. The truthful position is uncomfortable in both directions: the evidence of harm is stronger for some children and some uses than for all; and the business model's intent — engineered maximum engagement — is not in dispute even where its damage is.
Which returns the battle to its actual front line: your settings, this evening. The insiders' practical advice has converged on a short list — kill the non-human notifications, greyscale the screen, no phone in the bedroom, put the slot-machine apps beyond one tap — not because willpower wins, but because friction does: every step between impulse and app returns the choice to you. Simon's rationing, in the end, was the right word. Attention is the budget from which every other thing in your life is paid — the conversation, the book, the child, the thought that needed two uninterrupted minutes to finish. The economy that spends it has engineers. The story's closing question is simply whether the defence does: who, in your household, is in charge of the budget?
1. Where have the sharpest fights moved, and what do early school results show?
2. State the sceptics' case fairly — and what remains undisputed.
1. To childhood: classroom phone bans spreading internationally (calmer schools, better focus reported), campaigns to delay first smartphones, draft age limits.
2. The teenage-harm data leans on correlation; average effects are small; phones deliver real goods; past media caused similar panics. Undisputed: the model deliberately engineers maximum engagement — the intent stands even where the harm is debated.
Talking about habits, temptations and resolutions runs entirely on one question: does the verb take -ing or to? There is no single rule — but there are reliable families, and this topic uses all of them.
Complete with the correct form of the verb in brackets.
1. I keep (reach) for my phone the moment a queue forms.
2. She's managed (cut) her screen time in half since the greyscale trick.
3. There's no point (delete) the app if you reinstall it on Friday.
1. reaching 2. to cut 3. in deleting / deleting
Complete each sentence — every gap follows a preposition.
1. He admits he's addicted to (check) the scores before breakfast.
2. I'm looking forward to (have) one screen-free Sunday a month.
3. She answered the message without (take) her eyes off the road — which is the whole problem.
1. checking 2. having 3. taking
Number 2 is the famous trap: "to" here is a preposition, so -ing follows. "I look forward to see you" is the classic error.
Fill each gap with gerund or infinitive, then read it aloud as a New Year's speech to your own phone.
I've decided (change) how we live together. I enjoy (use) you — that was never the problem — but I can't help (check) you forty times a day, and I refuse (spend) another year like that. So: I'm giving up (sleep) beside you, I'll avoid (open) you before breakfast, and I promise (turn) off every notification that isn't a human being. It's no use (pretend) willpower will do it — I intend (build) friction instead. And I look forward to (be) bored again, occasionally, like in the old days.
to change · using · checking · to spend · sleeping · opening · to turn · pretending · to build · being
Ten verb patterns, one healthy relationship. Notice the shape: decisions take "to"; habits and temptations take "-ing".
Take the patterns into the Speak tab — Task C is exactly this speech, personalised.
A note on the record: the inventors' regrets are from their own interviews and talks; the teenage-wellbeing debate is genuinely unresolved and both sides here are given at strength; and this lesson was, in fairness, quite possibly read on the device it describes.
All of it out loud, against the clock — and let the verb patterns carry it: can't help checking, decided to stop, gave up scrolling.
Tell it whole: Simon's 1971 forecast → the free model and "you are the product" → maximise time spent → the like button and its apologising inventor → the scroll that deleted endings → the brain-drain desk studies → the executives' screen-free children → the school bans and the honest sceptics → friction, not willpower → who runs the budget.
Use at least five gerund/infinitive patterns and five key words (attention, scroll, variable rewards, notification, willpower, advertiser, hooked, drain, distraction, screen time).
Round one: FOR — the focus research, the calmer corridors, the asymmetry argument, childhood as a protected space. Round two: AGAINST — the lifeline uses, teaching self-management beats confiscation, the moral-panic history, enforcement reality. Concede one real point each; close with the rule you'd actually write for a school you care about.
Deliver the resolution from the grammar tab — but yours, and true: what you enjoy using it for, what you can't help doing, what you're giving up, what you promise to change, and the one piece of friction you'll build this week. Then take one heckle from the phone's point of view: "you'll reinstall me by Friday."
Prefer distance? Take one of these: