A teacher in Budapest builds a wooden model to help his students think in three dimensions. Then he twists it, and can't put it back. The puzzle he couldn't solve became the best-selling puzzle in history.
Ten words. Work through the four activities. Say your answer out loud before you reveal it.
Three words: patent · craze · algorithm. Say the right one, then reveal.
Read each part. After it, there's a quick check (answer from memory first), then one question to discuss.
Budapest, 1974. Hungary is a communist country, and toys, like almost everything else, are simple and not very exciting. Ernő Rubik is 29. He is not a toy maker. He is a professor of architecture and design, and he has a problem in his classroom.
His students have to think about objects in three dimensions. They must imagine a shape turning, moving and fitting together with other shapes. It is one of the hardest skills to teach with a blackboard. Rubik wants something students can hold in their hands.
So he builds a model from small wooden blocks. His first idea is a cube made of smaller cubes, held together with rubber bands. It falls apart almost at once. The real challenge is this: how can every layer turn freely, in every direction, without the whole cube collapsing? After weeks of work he finds a solution. Inside the cube there is a mechanism that locks the pieces together, so that each side can still rotate. He sticks coloured paper on the faces, so that he can see the movement.
Then, almost by accident, he twists the cube a few times to see it move. When he stops, the colours are completely mixed up. And he discovers a problem that he has not planned for: he has no idea how to put it back.
1. What was Rubik's job, and why did he build the cube?
2. What was the technical challenge, and what was the discovery he hadn't planned for?
1. He was a professor of architecture and design. He built it to help his students understand three-dimensional movement, by holding it in their hands.
2. The pieces had to turn freely without the cube falling apart, so he needed an internal mechanism. Then, after twisting it, he found he couldn't solve his own puzzle.
Rubik has often said it took him about a month to solve his own cube. Along the way he worked out a method, layer by layer, and he realised that he had made something more interesting than a teaching aid. In 1975 he applied for a patent in Hungary. In 1977 the first cubes, called the Magic Cube, went on sale in Budapest toy shops.
They sold well in Hungary. But there was a problem. In those years it was very difficult for a Hungarian product to reach the West. There were no international toy companies with offices in Budapest, and the state controlled foreign trade.
The breakthrough came in 1979. A Hungarian businessman, Tibor Laczi, took a few cubes to the Nuremberg Toy Fair, the biggest toy fair in Europe. There he met Tom Kremer, a toy entrepreneur based in Britain who worked with the American company Ideal Toy. Kremer saw at once that people would be fascinated. Ideal agreed to sell it worldwide, and the toy got a new name: Rubik's Cube.
In 1980, it arrived in shops around the world, and it became a craze. Adults on trains, children in playgrounds and students in libraries were all twisting the same coloured cube. Books explaining how to solve it became bestsellers. Hundreds of millions of cubes have been sold since, making it the best-selling puzzle of all time.
1. Why was it hard for the cube to leave Hungary at first?
2. Who were Tibor Laczi and Tom Kremer, and what did they do?
1. The state controlled foreign trade, and no international toy companies had offices in Budapest, so it was hard to reach Western buyers.
2. Laczi, a Hungarian businessman, took cubes to the 1979 Nuremberg Toy Fair. Kremer, a toy entrepreneur working with Ideal Toy, saw its potential and arranged for it to be sold worldwide as Rubik's Cube.
The cube is small, but the numbers are enormous. A standard cube can be arranged in about 43 quintillion different ways: a 43 followed by eighteen zeros. If you tried one arrangement every second, it would take you about a hundred times the age of the universe. And only one of them is the solved cube.
Yet every scramble can be solved, and in 2010 a team of mathematicians and computer scientists proved something remarkable. However the cube is scrambled, it can always be solved in twenty moves or fewer. The number 20 is known as "God's number".
Meanwhile, people were solving it faster and faster. The first World Championship took place in Budapest in 1982, and the winner solved the cube in about 23 seconds. Today's record holders solve it in just over three seconds. They use algorithms, sequences of moves that they have memorised, and they often plan the next moves while their hands are still finishing the last ones.
Rubik himself did not become a toy tycoon. He continued to work as a designer and a teacher, and he set up a studio in Budapest to develop new puzzles and games. He is still a professor, and he is still interested in the same things: how people learn, and how they think in space.
Five ideas from the story. Read each idea. Can you think of an example from real life? Say it, then reveal one.
1. How big is the number of possible cube arrangements, and what is "God's number"?
2. How did Rubik's own life change after the craze?
1. About 43 quintillion arrangements. God's number is 20: any scramble can be solved in twenty moves or fewer.
2. Not much. He carried on as a designer and teacher, and set up a studio in Budapest to develop new puzzles.
Two questions run through the whole story. Why did he build it? And what happened as a result? English has different structures for each.
Choose a, b or c. Say the whole sentence aloud, then reveal.
Each sentence has one mistake. Say the correct sentence, then reveal.
Finish each sentence out loud with your own idea. There is no single right answer.
1. People buy puzzles in order to …
2. I keep a notebook so that …
3. The problem was so difficult that …
4. It was such a surprising ending that …
5. Inventors take out patents so as to …
Take these structures into the Speak tab. You'll explain the purpose and the result of things.
This is what Rubik saw after a few careless turns. Every face is a random mix of colours. Look at it. How would you begin to put it back?
Decide, then reveal. Say why before you look.
All of it out loud, against the clock. Use the key words, the five ideas, and the language of purpose and result.
Tell the story: the classroom problem → the mechanism → the cube he couldn't solve → the patent → the toy fair → the craze → 43 quintillion.
Then be Ernő Rubik, being interviewed on television in 1980. The presenter asks: "Why did you make it, and did you expect it to be so popular?" Answer using at least five key words (puzzle, prototype, mechanism, patent, craze, algorithm, scramble, combination, obsessed, record).
Choose four of these objects. For each one, say why someone invented it (to, in order to, so that, so as not to) and what happened as a result (so… that, such… that).
Design a toy, a game or a model that would teach something hard to understand: fractions, grammar, time zones, how a bill becomes a law. What does it look like? How does it work? How would you test the prototype, and how will you know it works?
Prefer something different? Take one of these:
I can… tell the story of the cube, and explain why things are made and what results from them using purpose and result structures.