Everyday Echoes · Role Play · B2/C1 · 50 min

Making a Complaint

Something's gone wrong, it wasn't your fault, and you want it put right. No shouting required — just the right words, warmly delivered.

New to English? Try the easier A2/B1 version →

The Scene 🎬

Ten days ago you treated yourself to a rather expensive coffee machine — the sleek one you'd been eyeing for months. This morning it made a promising gurgle, flashed every light on the front, and died. Not so much as a dribble.

So here you are, back at the shop, box under your arm, receipt in your pocket, and a small speech rehearsed in your head. You're not angry, exactly — you're disappointed, and you'd quite like your money's worth. The trick is that the person behind the counter will meet you with a wall of very reasonable-sounding reasons why none of this is their problem. Your job is to be so pleasant, and so immovable, that saying "no" to you becomes more trouble than saying "yes".

Behind the returns desk: an assistant who has heard "it just stopped working" fifteen times today, and whose first instinct — through no fault of their own — is to send you somewhere else.

Warm up — talk for a minute or two

  1. When did you last have to complain about something you'd bought? Did you get what you wanted — and how did you go about it?
  2. Some people go straight to shouting; others never complain at all and quietly put up with it. Which are you closer to — and which one usually gets the better result?

Who's who

You
The Customer 📦

Polite, calm, and completely unwilling to leave without a fair result. You bought something faulty; you want it sorted; you will smile the whole way through.

The other voice
The Shop Assistant 🧾

Not unkind — just tired, and armed with a script of policies, windows and "you'll have to contact the manufacturer". Fair, in the end, if you make saying yes the easy option.

Next: pick up the phrases you'll need in the next tab, then watch them at work in a real conversation. Notice that the customer never once raises their voice — the pressure comes entirely from staying calm, staying friendly, and simply not going away.

Useful Phrases 🧰

Here's your toolkit. You don't need to memorise it. Read each phrase, say it out loud once, and pick the ones that sound like you. You'll have it open while you practise.

The shape of this conversation
1 · Open gently2 · Take them off the hook3 · Say what's wrong4 · Push, politely5 · Ask for what you want6 · Make a deal and close
It's a map, not a script. Real conversations skip steps, repeat them and go off in new directions.
Cover it later, when you want to test yourself.

When you're the customer

🚪 Open gently
"I'm afraid I've got a bit of a problem with something I bought here."
"Sorry to bother you, but there's something I need to sort out."
"I wonder if you could help me with something?"
🤝 Take them off the hook
"I'm sure this isn't your fault, but…"
"I know you didn't make it, but…"
🔍 Say what's wrong
"It's faulty."
"This isn't quite what I was led to expect."
"It stopped working after just a few days."
Say "faulty", not "I don't like it". It puts the responsibility on the shop.
📈 Push, politely
"I'm sure you can appreciate how frustrating this is."
"I'd hate to have to take this further."
"Could I speak to the manager, please?"
🎯 Ask for what you want
"What I'd really like is a refund, or a replacement if that's simpler."
"Is this something you'd be able to sort out for me today?"
🌟 Make a deal and close
"Could we meet halfway on this?"
"That's genuinely kind of you. Thank you for sorting it out."

When you're behind the counter

"I'm sorry about that. Let's see if we can put it right."
"I'm afraid our policy is…"
"Let me see what I can do."
"I can't promise anything, but…"
"What I can offer you is…"

When something changes

"I understand, but it was faulty when I bought it."
"I'd rather not take a voucher, if that's all right."
"I'm not comfortable signing that."
"Is there anyone else I could speak to?"

Whenever you need a moment, or you missed something

"Sorry, I didn't quite catch that. Could you say it again?"
"Do you mean…?"
"Just so I've got this right, you're saying…"
"Could you go a bit slower, please?"
"Give me a second to think."
"How do you say that in English? I mean…"

Speed round 🎯

Draw a card and say what you'd say, out loud, in one or two sentences. Use your own words or the toolkit. Then peek at one possible answer.

Press the button to start.

Done a few rounds? Try again with the toolkit covered. When it flows, you're ready to hear them in a real conversation.

The Conversation 💬

Read it out loud, one role each, then swap. Spot as many phrases from your toolkit as you can, and listen for how the customer stays warm while every "no" quietly loses ground.

AssistantMorning — who's next? Right, what can I do for you?
YouMorning. I'm afraid I've got a bit of a problem with something I bought here — this coffee machine. I'm sure it's nothing you've done personally, but it's given up the ghost after barely a week.
AssistantAh. Right. Have you got the receipt with you, by any chance?
YouI have, yes — here you go. It was ten days ago, so it's very much still under warranty. The thing is, it worked beautifully for a week and then simply stopped — no water, no lights, nothing.
AssistantThe trouble is, once it's a fault with the machine itself, that's really one for the manufacturer. You'd normally have to ring their helpline and go from there.
YouI do understand that's the usual route — but to be honest, I bought it from you, not from them, and it's failed almost straight out of the box. I'm sure you can appreciate I'd rather not spend an afternoon on hold for something that was faulty when I got it.
AssistantI hear you. It's just that our returns window is fourteen days for a change of mind, and —
YouOh, this isn't a change of mind — I'd love to keep it if it worked. It's faulty, which is rather a different matter, and I'm well within the ten days in any case. I'd hate to have to make a formal thing of it, so is this something we can sort out here today?
AssistantLet me have a proper look… Yeah, that's not right at all, that. Okay — leave it with me a sec. I could offer you a repair, if you like?
YouI appreciate that, but a repair on a ten-day-old machine feels a bit much, doesn't it? What I'd really like is a straight replacement — or a refund, if that's simpler at your end.
AssistantFair enough, honestly. The only snag is we're out of that exact model — sold the last one Friday. I can order you a new one in, but it'd be Thursday at the earliest.
YouHmm. I'd rather not go without my morning coffee till Thursday, if I'm honest. Could we meet halfway — you've the newer model on the shelf there; would you let me have that one instead, and we'll call it even?
Assistant…Go on, then. It's twenty quid dearer, but given the palaver, I'll waive the difference. I'll swap it over and pop a note on the system in case it plays up.
YouThat's genuinely kind of you — thank you. You've turned a rotten morning right around, and I'll happily come back knowing you sort people out when things go wrong.
AssistantNo bother. And if this one so much as hiccups, you come straight back to me — don't be ringing any helpline.

From memory — no peeking back up!

1. The assistant offers three ways to make the problem go away before finally agreeing — "contact the manufacturer", the fourteen-day window, and a repair. How does the customer take each one apart without ever getting cross?

2. The customer keeps stressing that the machine is "faulty" and not a "change of mind". Why does that one distinction matter so much to how the conversation goes?

3. In the end the customer doesn't get the identical machine back — they get something better. What was the compromise, and which of the customer's moves made the assistant willing to offer it?

1. "Manufacturer" — the customer agrees it's the usual route, then points out they bought it from the shop and it failed almost immediately. The 14-day window — they cheerfully separate "change of mind" (14 days) from "faulty" (a different rule), and note they're inside ten days anyway. The repair — they call it "a bit much" for a ten-day-old machine and steer straight to replacement or refund. Every time: agree first, then move the goalposts back gently.
2. A "change of mind" is a favour the shop doesn't have to grant, and it's tied to the fourteen-day window. A "faulty" item is the shop's responsibility to put right — different rules, and the customer's strongest card. By insisting on "faulty", they move the conversation off the shop's comfortable ground and onto their own.
3. The exact model was out of stock, so the customer asked to "meet halfway" and take the newer model on the shelf instead — and the assistant waived the £20 difference. What earned it: staying friendly, framing it as fair ("call it even"), and having stayed so pleasant that the assistant wanted to help.

Your Turn 🎭

No script this time. You'll have a real conversation with a real person. They have their own mind, and you have a goal.

1 · Warm up your voice 🎤

Say each step once, out loud, in your own words. No writing, no peeking at the phrases.

  1. Open gently. Flag the problem and take the pressure off the other person.
  2. Say what's wrong. Be exact. Use the word that makes it their responsibility.
  3. Redirect. Agree it's the usual route, then explain why it's not the right one here.
  4. Hold firm, smiling. Turn the pressure up a notch without turning rude.
  5. Name what you want. A replacement or a refund, and make it easy to say yes.
  6. Close warmly. Reward them for helping.

2 · The scene 🎬

Pick your situation. Your partner plays the other person.

Your card
Where
The situation
You have
You want
Your ruleStay warm. The moment you get rude, you've lost.
Who you're talking to

🏆 You win when they say yes, and they still like you.

⏱ 4:00
Twist deck

🎲 Something changes

Start the scene first. Partway through, draw a card. Whatever it says, it just happened.

Nothing has changed yet.

3 · Swap seats 🔁

Now you're on the other side. Your partner takes your old part.

Your card
Who you areAn assistant at a home-appliance shop. Invent your name and the shop.
The rules14 days to return something you've changed your mind about. Two years if it's faulty and there's proof.
Your powerYou can bend one rule if the customer is polite and reasonable. Don't give in at the first push.
Your goalBe fair, stay friendly, and keep the shop's money where you can.

Draw another twist whenever you like.

4 · Afterwards ✅

Tick what you actually did, in either seat.

Phrases I want to use next time

Go again

⚡ Same situation, harder

Run it one more time. Draw a twist before you start, and try to reach a good result faster than before.

The Echo 🕰️

In 1773, a shipload of tea sat in Boston Harbour, and with it a tax the American colonists had never agreed to. Their complaint was simple and reasonable: no taxation without representation. They had written the letters, argued the case, asked politely — and been ignored.

So one December night, they stopped asking. They boarded the ships and tipped ninety thousand pounds of tea into the sea — history's most expensive returned product, complaint escalated to the very top.

You're standing at a far friendlier counter. But it's the same old game: state your case, stay firm, and make it clear you won't quietly go away. The difference is that you get to win with charm — and keep the tea.

🫖 Want the full story? The tax, the ships, the night it all went overboard…Open →

Two bigger questions

  1. The colonists tried polite complaints for years before they threw the tea in the harbour. When does a reasonable complaint stop working — and how do you know it's time to raise your voice, or your stakes?
  2. You get more from a shop by being charming than by being furious. But the Boston protesters got results precisely by not being polite. When does "firm but friendly" work — and when does only a bigger, louder gesture actually change anything?