W. W. Jacobs's story of a strange little charm, three wishes, and a family who get exactly what they ask for.
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Ten words. Say your answer out loud before you press Reveal.
Three words: frightening · warning · superstition. Say the right one, then reveal.
Read each part. Then answer the questions from memory, and discuss.
It was a cold, wet night. Inside the small house, the fire was warm. Mr White was playing chess with his son Herbert. Mrs White was sitting by the fire.
A visitor came: Sergeant-Major Morris, an old friend. He had been in India for twenty-one years. He told them stories. Then Mr White asked him about a monkey's paw.
Morris took a small dry paw out of his pocket. Mrs White moved back and shuddered. Herbert laughed and held it.
An old holy man put a spell on it, Morris said. He wanted to show that people cannot change their fate. Three men can each have three wishes. Morris had already used his three. The first owner used his last wish to ask to die.
Mr White asked, "If it is so terrible, why do you keep it?" Morris threw the paw into the fire. Mr White quickly snatched it out. "Better let it burn," Morris said. But Mr White kept it — and Morris warned him twice to throw it away.
1. Why did the holy man put a spell on the paw?
2. What happened to the first owner?
1. To show that people cannot change their fate, and that people who try will be sorry.
2. He used his third and last wish to ask to die. Then Morris got the paw.
After Morris left, the family laughed about the paw. Herbert said, "Wish for two hundred pounds. Then the house is ours."
Mr White felt a little silly, but he held up the paw and wished for two hundred pounds. Then he shouted and dropped it. "It moved!" he said. "It turned in my hand, like a snake."
Herbert looked at the floor. "I can't see any money," he said. They laughed and went to bed.
The next morning, everything looked normal. Herbert went to work.
That afternoon, a well-dressed man stood outside the house. He did not want to come in. At last he came to the door. He worked at Maw and Meggins, where Herbert worked.
There had been an accident with the machines, he said. He spoke slowly and carefully. Mrs White understood. She asked if her son was in any pain. The man said no.
Then he said the company was not responsible — but they wanted to give the family some money. Mr White asked how much. "Two hundred pounds," the man said.
1. Why did they choose two hundred pounds?
2. What happened when Mr White made the wish?
1. It was exactly the money they needed to finish paying for their house. It was Herbert's idea, half as a joke.
2. The paw moved — it turned in his hand like a snake — and he shouted and dropped it. No money appeared that night.
Two weeks passed. The house was very quiet and very sad.
One night, Mrs White sat up in bed. "The paw!" she said. "We have two wishes left. Wish him alive again!"
Her husband said no. He was afraid. He had seen his son after the accident, and he did not want to say what he was thinking. But his wife was desperate. So he went downstairs in the dark, found the paw, and wished.
Nothing happened. The candle went out. He went back upstairs and they waited in the cold and the dark.
Then he heard it. A quiet knock at the front door. Then another. Then a loud one, again and again, filling the house.
"It's Herbert!" his wife cried. She ran downstairs to open the door. But the bolt was high and she could not reach it. She called for a chair.
The knocking did not stop. And her husband was on the floor in the dark, feeling for the monkey's paw with his hands. He had one wish left.
He found it. He made his third wish. The knocking stopped at once. He heard the door open, and a cold wind came in. His wife gave a long, sad cry. He ran down to her. Outside, the street was quiet and empty.
1. Why didn't Mr White want to make the second wish?
2. What do you think his third wish was?
1. He was afraid of what would come back. His son had died ten days before, in a machine.
2. Almost certainly: that the thing at the door should go away. The writer never tells us — and that is why the story is frightening.
We use these to say what we think happened in the past, when we are not completely sure. The story is one big question — was it the paw, or was it bad luck? — so this is exactly the language you need.
Your friend's phone is missing. Complete with must have, might have or can't have + the verb.
1. Her bag was open all morning. → "It out." (fall — I'm sure)
2. She was in three different rooms. → "She it in the library." (leave — maybe)
3. The pool was closed all day and she never went there. → "She it at the pool." (lose — impossible)
4. Her screen was already broken on Monday. → "Someone it last week." (drop — I'm sure)
1. must have fallen 2. might have left 3. can't have lost 4. must have dropped
Look at number 3 again. Not "mustn't have lost" — English uses can't have.
Read the evidence. Complete the sentence.
1. The kitchen light is on and the door is open. → "Someone home." (come — I'm sure)
2. There are two cups on the table. → "She a friend." (bring — maybe)
3. He had no phone signal for nine hours. → "He your message." (see — impossible)
4. The ground is completely dry this morning. → "It in the night." (rain — impossible)
1. must have come 2. might have brought 3. can't have seen 4. can't have rained
Two friends disagree about the story. Complete it, then read it aloud in pairs.
A: "The paw did it! He wished for money, and the next day his son died. That an accident." (be — impossible)
B: "It an accident. Those machines were very dangerous in 1902." (be — maybe)
A: "But two hundred pounds — exactly! They that number by luck." (choose — impossible)
B: "Herbert the number. It was near his pay for a year. And the father was tired — he asleep by the fire." (know — maybe; be — I'm sure)
can't have been · might have been · can't have chosen · might have known · must have been
Nobody wins this argument — and that is what the writer wanted.
Take these into the Speak tab.
All of it out loud, with the timer.
Tell the story to someone who does not know it, in three parts: the visitor and the warning → the wish and the money → the second wish and the knocking. Stop where the story stops. Do not explain the end.
Use at least five key words (charm, shudder, compensation, superstition, warning, frightening, sign, desperate, fate, snatch).
Student A: the paw caused everything. Student B: it was all bad luck. Use must have, might have and can't have.
Then change sides and do it again in ninety seconds.
Your partner has the paw. Give them three wishes that cannot go wrong. Then your partner tries to find a problem with each one. One minute to think, three to talk.
Don't want to use your own wishes? Use one of these: