THE ART OF MEMORY · LESSON 4 OF 30 · PART I: FOUNDATIONS

The Memory Palace

A banquet, a falling roof and the poet who remembered where everyone sat. The oldest method of all, and the one that holds a hundred things.

Memory hook: a Greek poet walks a fixed route of gold footprints past alcoves, each holding one glowing object.

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In this lesson: you will learn the method of loci: choose a building, fix a route, pick distinct places along it, and use them to store a list in order.
Where we left off
How many pegs does the body system have, and in what order do they run?
Ten: head, eyes, nose, mouth, neck, chest, stomach, legs, feet, toes.
Why does a picture need to touch or act on the peg?
So you feel it there; the interaction is what fixes the picture to the place.
What is the limit of body pegs?
About ten; more places would be crowded or hard to tell apart.

The banquet and the falling roof

Greece, over two thousand years ago. A rich nobleman named Scopas gave a great banquet in his house in Thessaly. Among the guests was the poet Simonides of Ceos, who had been paid to perform a poem in honour of his host. The poem, as poets did in those days, also praised the twin gods Castor and Pollux.

Scopas was not pleased. He said, in front of his guests, that he would pay only half the fee for the poem about himself. The rest, he said, could be collected from the twins. And he turned back to his wine.

Why was Scopas angry with Simonides?
The poet had spent part of the poem praising the twin gods Castor and Pollux, so Scopas said he would pay for only half and that the gods could pay the rest.
Talk about it. Have you ever been paid less than you were promised? What did you do?

A little later a servant came to the poet and said that two young men were waiting outside and wanted to see him urgently. Simonides went to the door. There was no one there.

At that very moment the roof of the banqueting hall fell in. Scopas and the guests were crushed. When the families arrived they could not recognise their dead: the bodies were beyond identifying. And so Simonides was asked, 'Who was sitting where?'

Why did Simonides survive?
He was called outside by two young men who then were not there. The roof fell while he was out.
Talk about it. In the old story the twin gods were the young men outside. Why do you think the story was told that way?

Simonides closed his eyes, and he could see the hall again. He could see where each guest had been sitting: the old man by the window, the merchant on the left of the host, the pair of brothers near the door. He walked from place to place in his mind and named the people one by one, and the families could bury their own.

The story comes to us from the Roman writer Cicero, who tells it as the origin of the art of memory. We cannot know if it happened. But the lesson Cicero draws is clear and true: order is what makes a memory, and the best order is a place. If you can walk through a place, you can walk through a list.

What does the story teach about memory?
Remembering where things are, in a place we know, lets us recall them in order. Order and place are the key.
Talk about it. Think of a building you know well. Could you walk through it in your head with your eyes shut? What would you see first?

Words worth knowing

Say what you think each one means, then open it.

Latin for 'a place'. A locus is one spot in your palace where you put a picture.
another word for a locus: a place you stop on your route.
the path you follow through your palace, the same every time.
to press something so hard that it is broken. The roof crushed the guests.
to say who or what someone or something is. She could not identify the body.
clearly different from the others. Each room should look distinct.

The story is told by Cicero in De Oratore II. It is a famous founding legend, not a verified event. Retold in our own words.

Building a palace, step by step

A memory palace is a real place you know very well, with a fixed route through it. Along the route you choose places, and in each place you put one vivid picture. This is the method of loci.

1Front door2Hall3Living room4Kitchen5Stairs6Bedroom
The dashed route never changes. Walk it the same way every time.
  1. Choose a place you know very well. Your home, a house you grew up in, your school, a street you walk every day. Real beats invented, because you already know it.
  2. Fix a route and never change it. Start at a door and walk through the rooms in a single direction. The route gives the list its order.
  3. Pick distinct places along it. A door, a sofa, a window, a stove. Each should be clearly different from its neighbours and not too close to them. Five to ten in a room is plenty.
  4. Put one vivid picture at each place. On it, in it or through it. Use what you learned in lessons 2 and 3: movement, size, senses.
  5. Walk the route to recall. Go through the places in order and look at each one. The picture will be there.
One item in one place
Palace: your home. Place 1: the front door. Item: PIZZA.
PictureA giant pizza covers the whole door.
InteractionMelted cheese drips down the steps; the door sticks to the pizza when you try to open it.
SensesIt sizzles and the smell makes you dizzy.
The picture: You arrive at your front door and find it covered by a steaming pizza the size of a bed. The door is stuck to it and you can hear it sizzle.

What the old teachers advised

  • Choose places that are well lit and not crowded.
  • Keep the places a moderate distance apart. Too close and they blur; too far and the walk is long.
  • Make each place distinct. Two identical armchairs are a trap.
  • Real is better than invented, because you do not have to learn the building as well as the list.
place + picture
+ the same route
= recall.

How big can it get?

A house with ten rooms and five places in each holds fifty items. A second house gives you fifty more. Memory champions use many palaces. In lesson 24 you will learn how to link several together. For now, one house and about ten places is plenty.

Say it aloud. Describe the route through your first palace aloud, naming each of your first six places in order.

Now you build

Have a go before you open any answer. A rough attempt teaches you more than a perfect model you only read.

Choose your first palace

Write the name of a place you know very well, and list the first ten places on your route in order. Door, sofa, window and so on. Make sure each one is different.
For example: My grandmother's flat. 1 front door, 2 coat hooks, 3 hall mirror, 4 kitchen table, 5 stove, 6 fridge, 7 living-room sofa, 8 window, 9 bookcase, 10 bedroom bed. Each is a different object, in a fixed order.

Put one item in your first place

Your first place is where your route starts. Put a motorcycle there. Use size, colour, movement and senses.
A bright red motorcycle, the size of a bus, is crashing through the front door, roaring and sending sparks across the hall. Its engine shakes the walls and the smell of petrol is everywhere.

Three items in three places

Place a pizza at place 1, an elephant at place 2 and an explosion at place 3 of your palace. Write the three pictures.
1: A giant pizza covers the front door, steaming and sticky. 2: An elephant is standing on the coat hooks, spraying water over the coats. 3: A huge silent explosion of confetti bursts out of the hall mirror.
Which of these makes the best locus in a palace?

The method in words

A memory palace is a real place you know well, with a route that never changes.
A single place in the palace where you put a picture is called a .
The plural of locus is .

The walk, aloud

Walk your route aloud, naming each of your ten places in order, and say what you will put first at place 1, 2 and 3.
1:30

Drill

Flash cards

Say the answer first, then tap the card.

tap to turn over

Quick quiz

Why does the route have to be fixed?
Which is a better palace?
How many items can a palace hold?
What should you do if two of your places look very similar?

The memory challenge

Memory challenge: the first ten Roman emperors

Put the first ten emperors of Rome into the first ten places of your palace, in order. Hint: use sound-alikes. Augustus = August sun; Tiberius = tyre; Caligula = call a goalie; Claudius = clouds; Nero = near-O (or Nero fiddling); Galba = gal with a bar; Otho = other; Vitellius = vital; Vespasian = a Vespa scooter; Titus = tight.

Walk your route in your head. One picture per place, in order.

0:00

The list has gone. Type what you remember, one item per line.

Look back

These reach back to earlier rooms. Answer in your head or out loud, then check.

Lesson 3 · The Body as a Memory Board. What are the first five body pegs?
Head, eyes, nose, mouth, neck.
Lesson 2 · Pictures That Stick. Name four tools from SMASHIN' SCOPE.
For example: Movement, Humour, Colour, Exaggeration, Number, Symbolism, Senses.
Lesson 1 · How Memory Works. What do the words encoding, storage and retrieval name?
The three stages of memory: taking in, keeping, and getting back out.
Lesson 3 · The Body as a Memory Board. Why does the body only hold about ten items?
There are only ten distinct, ordered places that are easy to tell apart. A palace has many more.

What I can do now

A thought to keep

Which building do you know best? Walk through it in your head for a minute: where would your route begin, and which three places would you use first?

Saved on this device as you type.