THE ART OF MEMORY · LESSON 5 OF 30 · PART I: FOUNDATIONS

Links and Stories

Singers who knew songs of thousands of lines, and the method that needs no building at all: just a chain of pictures that tells a story.

Memory hook: a bard plays as a chain of linked objects flows from his instrument: a boot, a fish, a key, a bell, a balloon.

← The Memory Palace  ·  The whole course  ·  Numbers Become Pictures →

In this lesson: you will learn how to link pictures into a chain, turn the chain into a story, and decide when to use a story and when to use a palace.
Where we left off
What is a locus?
A single place in a palace where you put a picture. The plural is loci.
Why does a palace route have to be fixed?
The order of the places gives the order of the list.
Name a good and a bad locus.
Good: a distinctive stove in a well-lit kitchen. Bad: the third of five identical chairs, or a place you have never really looked at.

The singers who never learned their songs

In the 1930s a young American scholar of Greek, Milman Parry, travelled through the villages and coffee-houses of what was then Yugoslavia, with his assistant Albert Lord and a recording machine. He was looking for something he could not find in a library. He wanted to hear how an epic poem is actually performed by someone who cannot read.

Wherever they went, they found singers, usually men, who sat with a one-stringed instrument called a gusle and sang stories of battles and heroes. Some of these songs were thousands of lines long, and they went on for hours.

What did Parry want to find out?
How a long epic poem is performed and kept by singers who cannot read.
Talk about it. Could you sing or tell a story that lasts for hours? What would you need to remember it?

Parry and Lord asked the same question again and again: how do you remember so much? The answers surprised them. The singers did not learn the songs word for word. They did not even think they sang the same song twice. Each time, they built the song again as they sang, using a store of stock phrases, familiar scenes (the hero arming himself, the messenger riding out, the feast) and, above all, a strong sense of the story's shape.

The story was the memory. If you know what happens next, you can find the words. If a singer lost his place, he did not stop: he knew the next event and moved on to it.

How did the singers keep such long songs in mind?
They did not memorise the words. They remembered the story and its familiar scenes, and rebuilt the song as they sang.
Talk about it. Why do you think a story is easier to remember than a list? Give an example from your own life.

Parry and Lord's work changed how scholars think about the poems of Homer, which may have been made in a similar way. For us the lesson is practical. You can use the same power for any list. When you have no palace, or no time, or only a few things to remember, make the items into a story in which each one leads to the next.

This is the link method. It is not as strong as a palace, because if one link breaks the chain can break, but it is quick, it needs no building, and it works anywhere. It is the second great tool in your kit, and in the next lessons you will start to combine it with the others.

Why is the link method useful?
It is quick, needs no place, and works for any list, because each item leads to the next in a story.
Talk about it. Tell a short story that connects what you did this morning, step by step. Is it easier than just listing the steps?

Words worth knowing

Say what you think each one means, then open it.

a connection between two things, one after the other in a chain. Each link leads to the next.
a series of connected things. A chain of pictures.
a very long poem or story about heroes and great events.
ready-made and often used. A stock phrase.
to join things together into one fabric or story.
a set of things that come one after another in a particular order.

Milman Parry and Albert Lord's field recordings of South Slavic singers were made in the 1930s; Lord's The Singer of Tales (1960) sets out the findings. Retold here in our own words.

Chains and stories

A link is a picture in which two items act on each other. A chain is a row of links. A story is a chain that makes sense of itself.

1Apple2Bicycle3Elephant4Telephone5Volcano
Item 1 acts on item 2, item 2 on item 3, and so on.
  1. Make a picture for each item. Use what you learned in lesson 2. Substitute if it is not a thing.
  2. Link item 1 to item 2. Let them act on each other: the first one hits, rides, eats, drowns or melts the second.
  3. Link item 2 to item 3. Now item 2 is the active one. Keep the action visible.
  4. Go on to the end. Each link only has to hold two pictures. Never try to link item 1 to item 5.
  5. Retell it. Start with the first picture. It will bring the second, and so on.
A linked story of five items
Items: apple → bicycle → elephant → telephone → volcano.
1 → 2A giant red apple rolls downhill, as big as a bicycle wheel, and you chase it on your bicycle.
2 → 3An elephant jumps in front of you, grabs your bicycle and pedals away.
3 → 4The elephant picks up an enormous telephone and trumpets into it.
4 → 5The telephone melts and drips into a volcano, which erupts.
The picture: An apple rolls; you chase it on a bicycle; an elephant steals the bicycle; it trumpets into a telephone; the telephone melts into a volcano.

Link or palace?

Link / storyPalace
Needs a placeNoYes, a building you know
Best forShort lists, quick jobs, a sequence of eventsLong lists, anything you need to jump around in
WeaknessA forgotten link can break the chainTakes a few minutes to set up
StrengthInstant, anywhereAny item can be reached directly

The two combine well. For a long list, put a short chain of four or five items at each place of your palace. The palace keeps the order; the chain holds the detail.

the last picture
always leads
to the next.
Say it aloud. Retell the apple-bicycle-elephant-telephone-volcano story aloud, without looking, in your own words.

Now you build

Have a go before you open any answer. A rough attempt teaches you more than a perfect model you only read.

Two links

Link orange → bicycle → cloud. Write what happens between the orange and the bicycle, and between the bicycle and the cloud.
An orange the size of a beach ball is rolling along the road. It jumps up and lands in the basket of your bicycle, making the front wheel lift. You pedal so hard that the bicycle takes off and rides into a huge pink cloud, leaving a trail of sparkling juice.

A story of four

Make one linked story with these four items, in order: hammer → penguin → pyramid → star.
You swing a golden hammer and a penguin pops out of the floor, waddling and flapping. The penguin dashes to a pyramid and hits it with its beak. The whole pyramid bursts into dust and a star rises out of the dust, singing.

Fill the gaps

A picture in which two items act on each other is called a .
A row of linked items is a .
Never link item 1 to item . Link each item only to the next one.
Which is the better situation for the link method?

Palace or story?

Which tool would you choose?
The ten steps of a recipe you will make once tonight
Fifty names to keep for an exam
Your five main points for a talk in ten minutes
A long list you may need to look up out of order

Tell it

Tell your hammer-penguin-pyramid-star story aloud without looking at the page. Then tell it again, faster.
1:00

Drill

Flash cards

Say the answer first, then tap the card.

tap to turn over

Quick quiz

What should each link in a chain involve?
What is the main weakness of a chain?
What did the epic singers mostly remember?
When is the story method best?

The memory challenge

Memory challenge: twelve gods in a story

Link twelve Greek gods into a single story, in this order: Zeus, Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Aphrodite, Hephaestus, Hermes, Dionysus. (Some lists put Hestia instead of Dionysus.) Make the silliest story you can.

Zeus (zoo) hits Hera (a hairy) ... Make each god act on the next one.

0:00

The list has gone. Type what you remember, one item per line.

Look back

These reach back to earlier rooms. Answer in your head or out loud, then check.

Lesson 4 · The Memory Palace. Why is a real place better than an invented one for a palace?
You already know it, so you do not have to learn the building as well as the list.
Lesson 3 · The Body as a Memory Board. How many body pegs are there, and which is peg 5?
Ten. Peg 5 is the neck.
Lesson 2 · Pictures That Stick. Why do ordinary pictures not stay in memory?
Because nothing about them is surprising. Strange, funny, loud or huge pictures are what we keep.
Lesson 1 · How Memory Works. What is the forgetting curve?
The pattern that forgetting is fastest at the start and then slows, so early reviews matter most.

What I can do now

A thought to keep

Think of a sequence you often forget (the steps of something you do rarely). How would you turn it into a story?

Saved on this device as you type.