THE ART OF MEMORY · LESSON 30 OF 30 · PART VI: MASTERY

The Final Walk

You return to the hall where it began, and walk the whole house once, from the front door to the great hall.

Memory hook: a traveller walks the whole length of the banquet hall, now with its roof whole, past objects from the course towards a sunrise road.

← From Seven Digits to Seventy-Nine  ·  The whole course

In this lesson: you will walk through the whole course, test yourself on a mixed set of questions from every part, and make a plan for the next thirty days.
Where we left off
What is the best size for a daily practice session?
About twenty minutes: warm-up, review, new work and a log.
When do you review a new set?
After one day, three days, a week, two weeks and a month.
What grew in S.F. over eighteen months?
A skill, not his general memory.

The hall, again

Imagine you are standing in the doorway of a great hall. It is a still morning. The roof is whole, the columns are tall, and the long tables are laid for a banquet that will never happen. It is the hall from the oldest story in this course, where a poet once stood in the door and a roof fell behind him.

You are not here to mourn. You are here to walk. Because that is what the poet did, and what this whole course has taught you to do. Order and place. If you can walk through a place, you can walk through anything you have put in it.

What did the poet's story teach at the beginning of the course?
That remembering where things are, in a place we know, lets us recall them in order.
Talk about it. What is the most surprising thing you have learned about your own memory in this course?

You begin with the foundations, where you learned how memory works and how a picture sticks, and met the body, the building and the chain. You cross into numbers, where digits became pictures, then people, then scenes. You move on to memory in daily life, with its names, cards, talks and maps. Then language and study, with words, verbs, lists and formulas.

Then the advanced techniques, where you learned to go fast, to keep dates, to pack three digits into a syllable, to join palaces, and to give ideas a body. And finally mastery, with its speeches, its books, its competitions, its habits. It is a long walk, and you have taken it.

Name the six parts of the house in order.
Foundations, Numbers, Memory in Daily Life, Language and Study, Advanced Techniques, Mastery.
Talk about it. Which part was your favourite? Which would you like to go back to?

A last word, as old as the first. The Roman teachers said that memory is a treasure-house of ideas. A house is no use unless you live in it. What you have now is a method, and a method grows with use.

So this last lesson has three jobs. To walk the whole house once. To test you on a mixture of everything. And to help you plan what to do in the next thirty days, so that what you have learned becomes a habit.

What are the three jobs of this lesson?
To walk the whole house, test you on everything, and plan the next thirty days.
Talk about it. What do you most want to use your memory for in the next year?

Words worth knowing

Say what you think each one means, then open it.

a place where valuable things are kept.
to make stronger or more secure.
something you do regularly without thinking.
great skill in something.
an important point in a journey.
to combine into a whole.

The hall is the one from the story in lesson 4.

The whole course in one page

Here is everything, part by part. Say it aloud as you walk.

PartLessonsWhat you have
I Foundations1 to 5How memory works; vivid pictures (SMASHIN' SCOPE); ten body pegs; the memory palace; links and stories.
II Numbers6 to 10Shape and rhyme pegs; the Major System; the Dominic System; PAO; choosing among them.
III Memory in Daily Life11 to 15Names and faces; a pack of cards; talks; mind maps; the five habits.
IV Language and Study16 to 20The keyword method and Latin roots; irregular verbs by family; alphabet pegs; formulas as characters; the study cycle.
V Advanced Techniques21 to 25Speed; the timeline palace; three-digit syllables; networks of palaces; abstract ideas made concrete.
VI Mastery26 to 30Long speeches; books and articles; the ten events; a practice system; this walk.
1Foundations2Numbers3Daily Life4Languageand Study5Advanced6Mastery
The whole course in order.

What stays the same in every lesson

  1. Understand it. Say it in your own words.
  2. Give it a picture. Strange, moving, with senses.
  3. Give it a place. A peg, a room, a chain.
  4. Test yourself. With the notes closed.
  5. Come back. After a day, three days, a week, a month.
order and place.
that is all of it.

Your next thirty days

  • Week 1: a twenty-minute session each day, with one palace.
  • Week 2: add a second tool: names, numbers or a talk.
  • Week 3: a weekly test with at least three kinds of material.
  • Week 4: teach someone one of the methods.
  • At day 30: come back to this lesson, walk the house, and see what has stayed.
Say it aloud. Walk the six parts aloud, naming at least two tools in each.

Now you build

Have a go before you open any answer. A rough attempt teaches you more than a perfect model you only read.

Who is said to have named the guests after the roof fell?
Which letter is the digit 6 in the Dominic System?
What number is the word KNIFE in the Major System?
How many digits does one PAO scene hold?
What is the best way to study after re-reading fails?
In a timeline palace, what does the room carry?

Fill the gaps

The three stages of memory are encoding, storage and .
In the three-digit system, a number becomes consonant, , consonant.
The five canons of rhetoric include invention, arrangement, style, delivery and .

Your thirty-day plan

Write a thirty-day plan: what you will practise each week, for how long each day, and how you will log it.
Week 1: 20 minutes daily, one palace of ten places and ten words. Week 2: add names. Week 3: a weekly test of words, faces and numbers. Week 4: teach a friend the Major System. Log in a notebook. Day 30: review.

The final walk

Walk the whole house aloud: the six parts in order, with one thing you can now do in each.
3:00

Drill

Flash cards

Say the answer first, then tap the card.

tap to turn over

Quick quiz

Which part holds the Major System?
Which part holds the keyword method?
Which part holds networks of palaces?
What is the simplest summary of the whole course?

The memory challenge

Memory challenge: the six parts

Walk the six parts in order and type them back: foundations, numbers, daily life, language, advanced, mastery.

A door, an abacus, a market stall, a book, a tower, a hall.

0:00

The list has gone. Type what you remember, one item per line.

Look back

These reach back to earlier rooms. Answer in your head or out loud, then check.

Lesson 29 · From Seven Digits to Seventy-Nine. What is a good size for a daily session?
About twenty minutes.
Lesson 24 · A Town of Palaces. What is a hub?
The central place connecting the palaces.
Lesson 12 · A Pack of Cards. How many scenes does a champion need for a whole pack?
About seventeen.
Lesson 7 · The Major System. What sound is 6 in the Major System?
j, sh, ch or soft g.
Lesson 3 · The Body as a Memory Board. Which body peg is number 7?
The stomach.
Lesson 1 · How Memory Works. What are the three stages of memory?
Encoding, storage and retrieval.

What I can do now

A thought to keep

In a year from now, what do you want to be able to do with your memory that you cannot do today?

Saved on this device as you type.