THINK INSIDE THE BOX · TOOL 04 · B2 · 50 min

The Game That Explained the Cold War

Two scientists, a hundred rounds of a simple game, and a story about two prisoners — the grid that shows why clever people so often refuse to cooperate.

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Today: you'll learn the story of the most famous game in science, use its grid to predict moves, and practise conditions beyond if: unless, as long as, provided that, otherwise.
Before we start — talk these through:
  • When did you last have to trust someone you didn't know well? What happened?
  • Why do people sometimes break promises even when keeping them would help everyone?
  • If someone lets you down once, do you give them a second chance?

The vocabulary of this story

Ten items. Say your answer out loud before you reveal it.

A · What do they mean here? Work it out from the context

Read the sentence, guess the meaning of the word in bold, then reveal.

The police arrested two suspects near the bank, but they had no proof yet.
suspect (noun) — a person who is thought to have committed a crime.
After six hours of questioning, he confessed and told the police everything.
confess — to admit that you have done something wrong or illegal.
The two supermarkets are old rivals; if one cuts its prices, the other always follows.
rival — a person, company or country competing with another for the same thing.
When one country raised taxes on imported cars, the other retaliated with taxes on wine.
retaliate — to do something harmful to someone because they have harmed you.

B · Which word matches the meaning?

The three words are: rational · think tank · arms race. Read each meaning, say the word, then reveal.

(noun) An organisation of experts paid to study problems and suggest solutions, often for governments.
think tank — “A Washington think tank published a report on energy.”
(noun) A competition in which countries keep building more and more weapons because each fears the other.
arms race — “The arms race cost both superpowers enormous sums.”
(adjective) Based on clear thinking and good reasons, not on feelings.
rational — “Buying the cheaper flight was the rational choice.”

C · Which word completes all three phrases?

One missing word fits every phrase in the group. Say it, then reveal.

refuse to ___ with the police  ·  countries that ___ on climate  ·  ___ closely with a partner
cooperate — to work together with others for a shared purpose.
___ a friend  ·  ___ someone's trust  ·  feel ___ed
betray — to hurt someone who trusted you, by acting against them.
___ and forget  ·  never ___ yourself  ·  ___ a debt
forgive — to stop being angry with someone for something they did (or to cancel what they owe).

Now use them — out loud

Before we read:
  • Have you ever felt betrayed? Were you able to forgive?
  • Name two rivals — companies, teams or countries. Do they ever cooperate?
  • Are people mostly rational when they make decisions? Give an example.

The story, in three parts

Read each part. After it, answer the quick check from memory, then discuss one question.

Part 1 — A game at RAND

In 1950, the Cold War was just beginning. The Soviet Union had tested its first atomic bomb the year before, and the United States wanted to understand how nuclear powers might behave. One place that studied this question was the RAND Corporation, a new think tank in Santa Monica, California, paid largely by the US Air Force.

Many RAND researchers used game theory — the mathematics of decisions where your result depends on what someone else does. In January 1950, two RAND mathematicians, Merrill Flood and Melvin Dresher, designed a simple game for two players. Each player could choose to cooperate or not. If both cooperated, both did quite well. But whatever the other player did, each player could always do a little better for himself by not cooperating. The rational choice, according to theory, was never to cooperate.

Flood and Dresher asked two colleagues to play the game one hundred times in a row. The theory said they should refuse to cooperate every time. They didn't. Again and again, the two men tried to cooperate — and got annoyed when the other one didn't.

Quick check — from memory, then reveal:

1. Why was the US government interested in RAND's research?

2. What was the “rational” choice in Flood and Dresher's game, according to theory?

3. What did the two players actually do?

1. Because of the Cold War — it wanted to understand how nuclear powers might behave.

2. Never to cooperate, because not cooperating always gave a slightly better individual result.

3. They often tried to cooperate, far more than the theory predicted.

Discuss:
  • Why do you think the two players kept trying to cooperate?

Part 2 — Two prisoners

A few months later, a Princeton mathematician, Albert Tucker, was asked to explain the game to a group of psychologists at Stanford. To make the idea easy to follow for people who were not mathematicians, he turned it into a story.

Two suspects are arrested and put in separate rooms. They cannot talk to each other. The police make each of them the same offer. If you confess and your partner stays silent, you go free and he gets ten years. If you both stay silent, you each get one year. If you both confess, you each get five years.

Think it through. If your partner stays silent, confessing is better for you: zero years instead of one. If your partner confesses, confessing is still better: five years instead of ten. So you confess — and so does your partner. You both get five years, although you could both have had one. That is the dilemma: two people each make the sensible choice, and both lose. Many people at the time saw the same trap in the arms race, where each superpower kept building bombs because it could not trust the other to stop.

Quick check — from memory, then reveal:

1. Why did Tucker tell a story instead of using numbers?

2. If both prisoners stay silent, what happens?

3. Why is the result a “dilemma”?

1. His audience were psychologists, not mathematicians, and a story made the idea easier to follow.

2. They each get one year.

3. Each prisoner makes the sensible choice (confess), but together they end up worse off than if both had stayed silent.

Discuss:
  • Can you think of a situation in your country or your work that looks like the prisoner's dilemma?

Part 3 — The tournament

In real life, we rarely meet someone just once. Colleagues, neighbours and countries deal with each other again and again. So what is the best strategy when the game is repeated?

Around 1980, Robert Axelrod, a political scientist at the University of Michigan, invited experts from many fields to send him computer programs that would play the game against each other, round after round. Some programs were long and clever. The winner was one of the shortest: a program called Tit for Tat, sent in by the mathematician and psychologist Anatol Rapoport. Its rules were simple. Cooperate in the first round. After that, copy whatever the other player did last time. Axelrod ran a second, bigger tournament. Tit for Tat won again.

Axelrod drew four lessons from it: be nice (never be the first to betray), retaliate (don't let betrayal go unpunished), forgive (return to cooperating as soon as the other player does), and be clear (make your strategy easy to understand). Today the game is used to study price wars, climate agreements, doping in sport and even friendships between animals.

Quick check — from memory, then reveal:

1. Why is a repeated game different from a single game?

2. What are the two rules of Tit for Tat?

3. Name two of Axelrod's four lessons.

1. Because you will meet the same player again, so what you do now affects how they treat you later.

2. Cooperate in the first round; after that, copy the other player's last move.

3. Any two: be nice, retaliate, forgive, be clear.

Discuss:
  • Is Tit for Tat a good way to live? When would it go wrong?

How the tool works

The tool is a payoff grid. Prisoner B's choices run along the bottom, Prisoner A's up the side, and each box shows what both players get. Here, the numbers are years in prison — so lower is better.

A: 1 yearB: 1 yearA: 10 yearsB: goes freeA: goes freeB: 10 yearsA: 5 yearsB: 5 yearsPrisoner BPrisoner AB stays silentB confessesA stays silentA confesses

Using it, step by step

  1. List the players and the choices each one has.
  2. Fill every box with what each player gets for that combination.
  3. For each player, ask: whatever the other does, which choice is better for me?
  4. Compare that with the box that is best for both. If they are different, you have a dilemma — and you need trust, rules or repeated meetings to escape it.

Try it yourself

Use the grid and the rules of Tit for Tat (cooperate first, then copy the other player's last move). For each question, choose cooperate (stay silent) or betray (confess).

1. A single game. Which choice gives Prisoner A a better result, whatever B does?
2. A single game. Which choice, made by both players, gives the lowest total prison time?
3. Tit for Tat, round 1. The game has just begun.
4. Tit for Tat, round 5. In round 4, the other player betrayed.
5. Tit for Tat, round 6. In round 5, the other player went back to cooperating.
6. Tit for Tat, round 10. In round 9, the other player betrayed.

1. Betray — going free beats 1 year, and 5 years beats 10.

2. Cooperate — 1 + 1 = 2 years, the best total.

3. Cooperate — Tit for Tat always starts nicely.

4. Betray — it copies the other player's last move.

5. Cooperate — it forgives immediately.

6. Betray — it retaliates — once.

Where the tool breaks

People aren't only calculators. Loyalty, guilt and friendship change the “payoffs” — as Flood and Dresher's players showed on day one.

Real life is noisy. If a cooperative move is misunderstood as betrayal, Tit for Tat can get stuck in an endless cycle of revenge.

Not every conflict fits. Many situations have more than two players, more than two choices, or players who can talk.

Talk it through:
  • What would help the two prisoners escape the dilemma?
  • How could a strategy forgive a misunderstanding without being easy to exploit?

Its cousins

The Conflict Modes GridFive ways people handle conflict, from competing to collaborating.
The Stakeholder GridWho has the power, who has the interest — and how to deal with each.
The OODA LoopAnother tool born in the Cold War military — about speed rather than trust. Open the lesson →
The Johari WindowWhat you know and what others know — the heart of trust. Open the lesson →

Grammar — unless, as long as, provided that

The whole game is built on conditions: if you do this, I'll do that. At B2 you need more than if. These words let you set conditions precisely.

unless = if … not.
“We'll eat outside unless it rains.” (= if it doesn't rain)  Don't add another not: ~~unless it doesn't rain~~.
as long as / so long as / provided (that) / providing (that) = only if — a strict condition.
“You can borrow my bike as long as you bring it back tonight.”  “The hotel accepts dogs, provided that they are small.”
otherwise = if not, after the main idea.
“Take an umbrella. Otherwise you'll get wet.”
even if = the result doesn't change, whatever happens.
“I'm going to the concert even if nobody comes with me.”
Tense: as with if, we use a present tense after these words when we talk about the future: “as long as you bring it” — not ~~will bring~~.

1. Choose the right word

Write unless, as long as, otherwise or even if. One of the words is used twice.

1. I'll lend you the money you pay me back by Friday.

2. The shop will close next year more customers start coming.

3. Book your tickets now. , they'll be sold out.

4. She'd never cheat, she knew nobody would find out.

5. You won't pass the exam you start studying.

1. as long as

2. unless

3. Otherwise

4. even if

5. unless

2. Rewrite the sentences

Keep the meaning, using the word in brackets.

1. If you don't hurry, we'll miss the bus. (unless) →

2. You can stay, but only if you're quiet. (provided) →

3. Save your work now, because if you don't, you might lose it. (otherwise) →

4. It doesn't matter if it's expensive — I'm buying it. (even if) →

1. Unless you hurry, we'll miss the bus.

2. You can stay provided (that) you're quiet.

3. Save your work now. Otherwise, you might lose it.

4. I'm buying it even if it's expensive.

Now write the rules of Tit for Tat in your own words, using as long as and unless.

Speak

Use the game to think about trust in your own life. Choose a task, start the timer, and talk.

Useful language: “I'll cooperate as long as …” · “Unless there's trust, …” · “Otherwise, both sides lose.” · “Even if they betray me once, I'd …”
Time remaining: 4:00
Task 1 — Your own dilemma

Describe a situation — at work, at home, in your city — where everyone would gain by cooperating, but people don't.

Task 2 — Your strategy

Are you a Tit for Tat person? How do you react when someone lets you down, and how quickly do you forgive?

Task 3 — Fixing the game

Choose one shared problem, such as traffic, litter or noise. What rule or promise would make cooperation the smart choice?

To finish — the harder questions

  1. The game was built by people studying nuclear war. Is it a good model for human relationships, or too cold?
  2. Tit for Tat never scores more than the player it is facing, yet it won the whole tournament. What does that tell us?
  3. Are countries today more or less able to cooperate than during the Cold War?
  4. From memory: explain the prisoners' offer using unless, as long as and otherwise.